Wiki / Events

Events

What happens when in a Kinmo world: limited-time festivals at the clover pond, milestones the whole town reaches together, the resets and timers that pace the game, and moments that happen once.

Festivals and banners

The clover pond runs one banner that is always open and, at times, a limited one.

Lucky Clover Festival

Limited banner

When
Until November 4, 2026, 00:00 UTC
Rate-up
50% of 5★ wishes pick Clovra outright
Cost
100 clovers a wish, 1,000 clovers for ten

A festival banner with the same pool and odds as Clover Wish, except that Clovra is rated up. Once it ends, a wish on it is refused and nothing is paid.

Clover Wish

Regular banner

When
Always open
Cost
100 clovers a wish, 1,000 clovers for ten

Every entry in the pool, equally likely within each rarity.

Town milestones

When the town finishes a project, its building rises in the square for everyone at once.

Needs
120 Wheat, 60 Wood
Then
The market pays 10% more for every sale

Two more stalls rise beside the market, and every sale pays more for every member. Project details.

Needs
150 Wood, 100 Stone, 300 Clovers
Then
Pumpkin seeds in the seed shop

Unlocks the town's prize crop: pumpkin seeds go on sale and can be planted. Project details.

Needs
60 Wood, 30 Berries, 150 Clovers
Then
Lanterns light up the town square

A celebration: four lanterns light the square around the clover pond. Purely decorative. Project details.

Needs
300 Wood, 300 Stone, 20 Pumpkin
Then
Members' pets work +5% (500 bps) at every job

The capstone: a two-storey hall that helps every member's pets at every job. Project details.

Resets and timers

When
Every day at 00:00 UTC

The farm's daily allowance of 1,200 base work starts over, and so do the treasury's daily reward caps. Read more.

When
Mondays at 00:00 UTC, after the passive-economy cutover

Each account's weekly budget of 100 base coins and 1 gem starts over, and a newly chosen earning world takes effect. Read more.

When
15 to 30 seconds after new work arrives

When your tools report new output tokens or a committed change, your farm produces shortly after, and again before any farm action you take. Read more.

When
The last hour

A session keeps counting toward its pet's supercharge while it has had activity within the last hour. Read more.

When
1 hour, then 24 hours

A session is active for an hour after its last real activity, then idle; after 24 hours it leaves the session lists unless a published brief keeps it. Read more.

When
72 hours after sending

An offer nobody accepted, declined or cancelled expires and can no longer be accepted. Read more.

When
12 hours without your session activity

A desk you hold is released once you have had no session activity in that world for 12 hours and at least 12 hours have passed since you took it. Closing the app never releases it. Read more.

When
45 seconds after you last moved

Your character's position in the square is forgotten 45 seconds after you last moved, or as soon as you leave Play. Read more.

When
After an hour to a week, or 1 to 50 joins

Each invitation link and code stops working at its expiry, once its joins run out, or when an owner or admin revokes it. Read more.

One-time moments

When
Once per world

The construction grounds start as open ground with a free campsite, and the treasury receives its starter grant of 300 coins and 10 gems. Read more.

When
Your first visit to a world as a member

The welcome intro, your name and look in the world, this computer's folders and then the getting-started tutorial, which points at that world's own buildings and finishes each step the moment you do it. Read more.

When
Once per farm

A new farm receives its starter grant of clovers, seeds and a watering can. Read more.

Harvest

Moment

When
Whenever crops ripen

Your pets harvest ripe crops into your backpack the next time the farm produces, and the harvest pops up over the field. Read more.

When
When it has eaten enough

Each level up to 10 adds to the pet's output on your farm. Read more.

When
Every wish at the clover pond

A short scene plays at the pond: a clover drops in, a vortex rises in the colour of the best result, and each result appears, lowest rarity first. Pets and characters leap out and wait for you. Read more.

When
From constellation 3

A decoration whose collection entry reaches constellation 3 sparkles wherever it stands. Read more.

When
Right after a purchase in Build

A new building plays its construction stages once. The purchase has already happened; the animation is only for show. Read more.

Arrival

Moment

When
Every trip between the city and a farm

You arrive at the city's arrival point or your farmhouse's doorstep with a short sparkle, unless motion is turned down. Read more.